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MSc in Computer Games & Ent., Goldsmiths, London, United Kingdom, 2014-2018

  • Programming, maths and graphics, business, entrepreneurship, team management, AI and physics in games. Most of projects are developed with procedural techniques (L-Systems, fractals, and generative modelling).

BEng in Computer Software Engineering, ISMAT, Portimao, Portugal, 2009-2012

  • Analysis, design, modelling, production, operation and maintenance of software applications, computer architecture, multimedia applications, and networks. Developed “Fruit Island”, a game in OpenGL and C++. Thesis on a mobile app trainer tracker that was adjustable to several sports and exported path into Google Maps. Achieved total course grade 16 in 20 (Distinction).